Brief
Create a sensor-based interface to let users interact with an audio-visual environment, using either physical computing or motion tracking.
Solution
I built a VR game where player position changed the soundscape. The goal was to find where distorted tracks synchronized and sounded normal, using Unity and HTC Vive.
Outcome
I expanded the concept with mapped playspace safety, additional object-based levels, and a complete in-game UI for a stand-alone product feel.