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Sync

An innovative new way to interact with music and the space around you.

Sync VR — headset and controllers on magenta backdrop

Brief

Create a sensor-based interface to let users interact with an audio-visual environment, using either physical computing or motion tracking.

Solution

I built a VR game where player position changed the soundscape. The goal was to find where distorted tracks synchronized and sounded normal, using Unity and HTC Vive.

Outcome

I expanded the concept with mapped playspace safety, additional object-based levels, and a complete in-game UI for a stand-alone product feel.